//
// WalkManager.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Client;
using NosSmooth.Core.Commands.Walking;
using NosSmooth.Core.Errors;
using Remora.Results;
namespace NosSmooth.Extensions.Pathfinding;
/// <summary>
/// The walk manager using pathfinding to walk to given position.
/// </summary>
public class WalkManager
{
private readonly INostaleClient _client;
private readonly Pathfinder _pathfinder;
private readonly PathfinderState _state;
/// <summary>
/// Initializes a new instance of the <see cref="WalkManager"/> class.
/// </summary>
/// <param name="client">The client.</param>
/// <param name="pathfinder">The pathfinder.</param>
/// <param name="state">The state.</param>
public WalkManager(INostaleClient client, Pathfinder pathfinder, PathfinderState state)
{
_client = client;
_pathfinder = pathfinder;
_state = state;
}
/// <summary>
/// Go to the given position.
/// </summary>
/// <remarks>
/// Expect <see cref="WalkNotFinishedError"/> if the destination could not be reached.
/// Expect <see cref="NotFoundError"/> if the path could not be found.
/// </remarks>
/// <param name="x">The target x coordinate.</param>
/// <param name="y">The target y coordinate.</param>
/// <param name="allowUserActions">Whether to allow user actions during the walk operation.</param>
/// <param name="ct">The cancellation token used for cancelling the operation.</param>
/// <param name="pets">The positions to walk pets to.</param>
/// <returns>A result that may not succeed.</returns>
public async Task<Result> GoToAsync(short x, short y, bool allowUserActions = true, CancellationToken ct = default, params (int Selector, short TargetX, short TargetY)[] pets)
{
var pathResult = _pathfinder.FindPathFromCurrent(x, y);
if (!pathResult.IsSuccess)
{
return Result.FromError(pathResult);
}
if (pathResult.Entity.Parts.Count == 0)
{
return Result.FromSuccess();
}
var path = pathResult.Entity;
while (!path.ReachedEnd)
{
if (path.MapId != _state.MapId)
{
return new WalkNotFinishedError(_state.X, _state.Y, WalkUnfinishedReason.MapChanged);
}
var next = path.TakeForwardPath();
var walkResult = await _client.SendCommandAsync(new WalkCommand(next.X, next.Y, pets, 2, AllowUserCancel: allowUserActions), ct);
if (!walkResult.IsSuccess)
{
if (path.ReachedEnd && walkResult.Error is WalkNotFinishedError walkNotFinishedError
&& walkNotFinishedError.Reason == WalkUnfinishedReason.MapChanged)
{
return Result.FromSuccess();
}
if (_state.X == x && _state.Y == y)
{
return Result.FromSuccess();
}
return walkResult;
}
}
return Result.FromSuccess();
}
}