//
// CMapResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Microsoft.Extensions.Logging;
using NosSmooth.Core.Extensions;
using NosSmooth.Core.Packets;
using NosSmooth.Data.Abstractions;
using NosSmooth.Game.Data.Maps;
using NosSmooth.Game.Events.Characters;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Map;
using NosSmooth.Packets.Server.Maps;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Map;
/// <summary>
/// Responds to <see cref="CMapResponder"/> by creating a new map.
/// </summary>
public class CMapResponder : IPacketResponder<CMapPacket>
{
private readonly Game _game;
private readonly EventDispatcher _eventDispatcher;
private readonly IInfoService _infoService;
private readonly ILogger<CMapResponder> _logger;
/// <summary>
/// Initializes a new instance of the <see cref="CMapResponder"/> class.
/// </summary>
/// <param name="game">The nostale game.</param>
/// <param name="eventDispatcher">The event dispatcher.</param>
/// <param name="infoService">The info service.</param>
/// <param name="logger">The logger.</param>
public CMapResponder
(
Game game,
EventDispatcher eventDispatcher,
IInfoService infoService,
ILogger<CMapResponder> logger
)
{
_game = game;
_eventDispatcher = eventDispatcher;
_infoService = infoService;
_logger = logger;
}
/// <inheritdoc />
public async Task<Result> Respond(PacketEventArgs<CMapPacket> packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
var mapInfoResult = await _infoService.GetMapInfoAsync(packet.Id, ct);
if (!mapInfoResult.IsSuccess)
{
_logger.LogWarning
(
"Could not obtain a map info for id {id}: {error}",
packet.Id,
mapInfoResult.ToFullString()
);
}
var previousMap = _game.CurrentMap;
var currentMap = await _game.CreateMapAsync
(
() =>
{
var map = packet.Id == 20001
? new Miniland
(
packet.Id,
packet.Type,
mapInfoResult.IsSuccess ? mapInfoResult.Entity : null,
new MapEntities(),
Array.Empty<Portal>(),
Array.Empty<MinilandObject>()
)
: new Data.Maps.Map
(
packet.Id,
packet.Type,
mapInfoResult.IsSuccess ? mapInfoResult.Entity : null,
new MapEntities(),
Array.Empty<Portal>()
);
var character = _game.Character;
if (character is not null)
{
map.Entities.AddEntity(character);
}
return map;
},
ct: ct
);
if (currentMap is not null)
{
return await _eventDispatcher.DispatchEvent(new MapChangedEvent(previousMap, currentMap), ct);
}
return Result.FromSuccess();
}
}