~ruther/NosSmooth

ref: abbc40f29936ce7f9e7b6177a4b1b19adb82921e NosSmooth/Core/NosSmooth.Game/Data/Entities/Player.cs -rw-r--r-- 2.0 KiB
abbc40f2 — František Boháček feat: add semaphore to game 3 years ago
                                                                                
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//
//  Player.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosCore.Packets.Enumerations;
using NosCore.Shared.Enumerations;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Info;

namespace NosSmooth.Game.Data.Entities;

/// <summary>
/// Represents nostale player entity.
/// </summary>
/// <param name="Id">The id of the player.</param>
/// <param name="Name">The name of the player.</param>
/// <param name="Position">The position the player is at.</param>
/// <param name="Speed"></param>
/// <param name="Level"></param>
/// <param name="Direction"></param>
/// <param name="Hp"></param>
/// <param name="Mp"></param>
/// <param name="Faction"></param>
/// <param name="Size"></param>
/// <param name="AuthorityType"></param>
/// <param name="Gender"></param>
/// <param name="HairStyle"></param>
/// <param name="HairColor"></param>
/// <param name="Class"></param>
/// <param name="Icon"></param>
/// <param name="Compliment"></param>
/// <param name="Morph"></param>
/// <param name="ArenaWinner"></param>
/// <param name="Invisible"></param>
public record Player
(
    long Id,
    string? Name = default,
    Position? Position = default,
    byte? Speed = default,
    Level? Level = default,
    Level? HeroLevel = default,
    byte? Direction = default,
    Health? Hp = default,
    Health? Mp = default,
    FactionType? Faction = default,
    short Size = default,
    AuthorityType AuthorityType = default,
    GenderType Gender = default,
    HairStyleType HairStyle = default,
    HairColorType HairColor = default,
    CharacterClassType Class = default,
    byte? Icon = default,
    short? Compliment = default,
    Morph? Morph = default,
    bool? ArenaWinner = default,
    bool? Invisible = default,
    long? Reputation = default
) : ILivingEntity
{
    /// <inheritdoc/>
    ushort? ILivingEntity.Level => Level?.Lvl;

    /// <inheritdoc />
    public VisualType Type => VisualType.Player;
}
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