~ruther/NosSmooth

ref: abbc40f29936ce7f9e7b6177a4b1b19adb82921e NosSmooth/Core/NosSmooth.Game/Data/Entities/Monster.cs -rw-r--r-- 1.1 KiB
abbc40f2 — František Boháček feat: add semaphore to game 3 years ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
//
//  Monster.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosCore.Packets.Enumerations;
using NosCore.Shared.Enumerations;
using NosSmooth.Game.Data.Info;

namespace NosSmooth.Game.Data.Entities;

/// <summary>
/// Represents nostale monster entity.
/// </summary>
/// <param name="Id"></param>
/// <param name="Name"></param>
/// <param name="Position"></param>
/// <param name="Speed"></param>
/// <param name="Level"></param>
/// <param name="Direction"></param>
/// <param name="Hp"></param>
/// <param name="Mp"></param>
/// <param name="Faction"></param>
/// <param name="Size"></param>
/// <param name="MonsterVNum"></param>
public record Monster
(
    long Id,
    string? Name,
    Position? Position,
    byte? Speed,
    ushort? Level,
    byte? Direction,
    Health? Hp,
    Health? Mp,
    FactionType? Faction,
    short Size,
    long MonsterVNum
) : ILivingEntity
{
    /// <inheritdoc/>
    public VisualType Type => VisualType.Monster;
}
Do not follow this link