//
// WalkCommands.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.ChatCommands;
using NosSmooth.Core.Client;
using NosSmooth.Core.Commands;
using NosSmooth.Core.Commands.Walking;
using NosSmooth.Core.Extensions;
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Enums.Chat;
using NosSmooth.Packets.Server.Chat;
using Remora.Commands.Attributes;
using Remora.Commands.Groups;
using Remora.Results;
namespace WalkCommands.Commands;
/// <summary>
/// Represents command group for walking.
/// </summary>
public class WalkCommands : CommandGroup
{
private readonly INostaleClient _client;
private readonly FeedbackService _feedbackService;
/// <summary>
/// Initializes a new instance of the <see cref="WalkCommands"/> class.
/// </summary>
/// <param name="client">The nostale client.</param>
/// <param name="feedbackService">The feedback service.</param>
public WalkCommands(INostaleClient client, FeedbackService feedbackService)
{
_client = client;
_feedbackService = feedbackService;
}
/// <summary>
/// Attempts to walk the character to the specified lcoation.
/// </summary>
/// <param name="x">The x coordinate.</param>
/// <param name="y">The y coordinate.</param>
/// <param name="isCancellable">Whether the user can cancel the operation.</param>
/// <param name="petSelectors">The pet selectors indices.</param>
/// <returns>A result that may or may not have succeeded.</returns>
[Command("walk")]
public async Task<Result> HandleWalkToAsync
(
ushort x,
ushort y,
bool isCancellable = true,
[Option('p', "pet")] params int[] petSelectors
)
{
var receiveResult = await _client.ReceivePacketAsync
(
new SayPacket(EntityType.Map, 1, SayColor.Red, $"Going to walk to {x} {y}."),
CancellationToken
);
if (!receiveResult.IsSuccess)
{
return receiveResult;
}
var command = new WalkCommand(x, y, petSelectors, AllowUserCancel: isCancellable);
var walkResult = await _client.SendCommandAsync(command, CancellationToken);
if (!walkResult.IsSuccess)
{
await _feedbackService.SendErrorMessageAsync($"Could not finish walking. {walkResult.ToFullString()}", CancellationToken);
await _client.ReceivePacketAsync
(
new SayPacket(EntityType.Map, 1, SayColor.Red, "Could not finish walking."),
CancellationToken
);
return walkResult;
}
return await _client.ReceivePacketAsync
(
new SayPacket(EntityType.Map, 1, SayColor.Red, "Walk has finished successfully."),
CancellationToken
);
}
}