//
// PlayerManager.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Microsoft.Extensions.Options;
using NosSmooth.LocalBinding.Errors;
using NosSmooth.LocalBinding.Extensions;
using NosSmooth.LocalBinding.Options;
using Reloaded.Memory.Sources;
using Remora.Results;
namespace NosSmooth.LocalBinding.Structs;
/// <summary>
/// NosTale player manager.
/// </summary>
public class PlayerManager : ControlManager
{
/// <summary>
/// Create <see cref="PlayerManager"/> instance.
/// </summary>
/// <param name="nosBrowserManager">The NosTale process browser.</param>
/// <param name="options">The options.</param>
/// <returns>The player manager or an error.</returns>
public static Result<PlayerManager> Create(NosBrowserManager nosBrowserManager, PlayerManagerOptions options)
{
var characterObjectAddress = nosBrowserManager.Scanner.CompiledFindPattern(options.PlayerManagerPattern);
if (!characterObjectAddress.Found)
{
return new BindingNotFoundError(options.PlayerManagerPattern, "PlayerManager");
}
if (nosBrowserManager.Process.MainModule is null)
{
return new NotFoundError("Cannot find the main module of the target process.");
}
var staticAddress = (int)nosBrowserManager.Process.MainModule.BaseAddress + characterObjectAddress.Offset;
return new PlayerManager(nosBrowserManager.Memory, staticAddress, options.PlayerManagerOffsets);
}
private readonly IMemory _memory;
private readonly int _staticPlayerManagerAddress;
private readonly int[] _playerManagerOffsets;
/// <summary>
/// Initializes a new instance of the <see cref="PlayerManager"/> class.
/// </summary>
/// <param name="memory">The memory.</param>
/// <param name="staticPlayerManagerAddress">The pointer to the beginning of the player manager structure.</param>
/// <param name="playerManagerOffsets">The offsets to get the player manager address from the static one.</param>
public PlayerManager(IMemory memory, int staticPlayerManagerAddress, int[] playerManagerOffsets)
: base(memory, IntPtr.Zero)
{
_memory = memory;
_staticPlayerManagerAddress = staticPlayerManagerAddress;
_playerManagerOffsets = playerManagerOffsets;
}
/// <summary>
/// Gets the address to the player manager.
/// </summary>
public override IntPtr Address => _memory.FollowStaticAddressOffsets
(_staticPlayerManagerAddress, _playerManagerOffsets);
/// <summary>
/// Gets the player object.
/// </summary>
public MapPlayerObj Player
{
get
{
_memory.SafeRead(Address + 0x20, out int playerAddress);
return new MapPlayerObj(_memory, (IntPtr)playerAddress);
}
}
/// <summary>
/// Gets the player id.
/// </summary>
public int PlayerId
{
get
{
_memory.SafeRead(Address + 0x24, out int playerId);
return playerId;
}
}
/// <inheritdoc />
public override MapBaseObj Entity => Player;
}