//
// WalkCommand.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Commands.Control;
namespace NosSmooth.Core.Commands.Walking;
/// <summary>
/// Walk player and pets simultaneously.
/// </summary>
/// <param name="TargetX">The target x coordinate.</param>
/// <param name="TargetY">The target y coordinate.</param>
/// <param name="PetSelectors">The pet indices.</param>
/// <param name="ReturnDistanceTolerance">The distance tolerance to the target when to return successful result.</param>
/// <param name="CanBeCancelledByAnother">Whether the command may be cancelled by another task within the same group.</param>
/// <param name="WaitForCancellation">Whether to wait for finish of the previous task</param>
/// <param name="AllowUserCancel">Whether to allow the user to cancel by taking any walk/focus/unfollow action</param>
public record WalkCommand
(
short TargetX,
short TargetY,
int[] PetSelectors,
ushort ReturnDistanceTolerance,
bool CanBeCancelledByAnother = true,
bool WaitForCancellation = true,
bool AllowUserCancel = true
) : ITakeControlCommand
{
/// <inheritdoc />
public bool CancelOnMapChange => true;
}