//
// Dialog.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums;
using OneOf;
namespace NosSmooth.Game.Data.Dialogs;
/// <summary>
/// Represents dialog sent by the server
/// </summary>
/// <param name="AcceptCommand">The accept command sent upon accept.</param>
/// <param name="Parameters">The parameters of the dialog.</param>
public record Dialog
(
string AcceptCommand,
string? DenyCommand,
OneOf<string, Game18NConstString> Message,
IReadOnlyList<string> Parameters
);