//
// Act4StatusReceivedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Act4;
using NosSmooth.Packets.Enums.Entities;
namespace NosSmooth.Game.Events.Act4;
/// <summary>
/// A new act4 status was received.
/// </summary>
/// <param name="Faction">The faction the player belongs to.</param>
/// <param name="MinutesUntilReset">Minutes until the faction with raid will be reset.</param>
/// <param name="AngelStatus">The angel status.</param>
/// <param name="DemonStatus">The demon status.</param>
public record Act4StatusReceivedEvent
(
FactionType Faction,
long MinutesUntilReset,
Act4FactionStatus AngelStatus,
Act4FactionStatus DemonStatus
) : IGameEvent;