//
// UseSkillStates.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game.Contracts;
/// <summary>
/// States for contract for using a skill.
/// </summary>
public enum UseSkillStates
{
/// <summary>
/// Skill use was not executed yet.
/// </summary>
None,
/// <summary>
/// A skill use packet (u_s, u_as, etc.) was used,
/// awaiting a response from the server.
/// </summary>
SkillUseRequested,
/// <summary>
/// The server has responded with a skill use,
/// (after cast time), the information about
/// the caster, target is filled.
/// </summary>
SkillUsedResponse,
/// <summary>
/// Fired 1000 ms after <see cref="SkillUsedResponse"/>,
/// the character may move after this.
/// </summary>
CharacterRestored
}