~ruther/NosSmooth

ref: 829e95c9afae2ffe37ed710f4a45e080f0e196c0 NosSmooth/Core/NosSmooth.Game/Data/Chat/ChatMessage.cs -rw-r--r-- 588 bytes
829e95c9 — Rutherther feat(game): make sure skill cooldown reset is interpreted correctly when sent before "su" 2 years ago
                                                                                
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//
//  ChatMessage.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Entities;

namespace NosSmooth.Game.Data.Chat;

/// <summary>
/// Message received from user in chat.
/// </summary>
/// <param name="CharacterId">The id of the character.</param>
/// <param name="Player">The player </param>
/// <param name="Message">The message sent from the friend.</param>
public record ChatMessage(long CharacterId, Player? Player, string Message);