~ruther/NosSmooth

ref: 8154990e3f07a5de484867c29fe2b1dfc2dd1768 NosSmooth/Packets/NosSmooth.Packets/Server/Entities/CondPacket.cs -rw-r--r-- 1.1 KiB
8154990e — Rutherther feat(packets): add many new packets 2 years ago
                                                                                
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//
//  CondPacket.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Enums.Entities;
using NosSmooth.PacketSerializer.Abstractions.Attributes;

namespace NosSmooth.Packets.Server.Entities;

/// <summary>
/// Cond packet is sent when the player is moving or when attacking an entity.
/// </summary>
/// <param name="EntityType">The type of the entity.</param>
/// <param name="EntityId">The id of the entity.</param>
/// <param name="CantAttack">Whether the entity cant attack.</param>
/// <param name="CantMove">Whether the entity cant move.</param>
/// <param name="Speed">The speed of the entity.</param>
[PacketHeader("cond", PacketSource.Server)]
[GenerateSerializer(true)]
public record CondPacket
(
    [PacketIndex(0)]
    EntityType EntityType,
    [PacketIndex(1)]
    long EntityId,
    [PacketIndex(2)]
    bool CantAttack,
    [PacketIndex(3)]
    bool CantMove,
    [PacketIndex(4)]
    int Speed
) : IPacket;
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