//
// UseItemOperation.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Items;
using Remora.Results;
namespace NosSmooth.Extensions.Combat.Operations;
// TODO: first inventory has to be made
public record UseItemOperation(Item Item) : ICombatOperation
{
/// <inheritdoc />
public Result<CanBeUsedResponse> CanBeUsed(ICombatState combatState)
{
throw new NotImplementedException();
}
/// <inheritdoc />
public Task<Result> UseAsync(ICombatState combatState, CancellationToken ct = default)
{
throw new NotImplementedException();
}
}