~ruther/NosSmooth

ref: 784037c865418c0ffae6e316d4e3ac6166350b92 NosSmooth/Core/NosSmooth.Game/Data/Characters/Skill.cs -rw-r--r-- 1008 bytes
784037c8 — Rutherther fix(game): make effects vnum short instead of long 2 years ago
                                                                                
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//
//  Skill.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Data.Abstractions.Infos;

namespace NosSmooth.Game.Data.Characters;

/// <summary>
/// Represents nostale skill entity.
/// </summary>
/// <param name="SkillVNum">The vnum of the skill.</param>
/// <param name="Level">The level of the skill. Unknown feature.</param>
public record Skill(int SkillVNum, int? Level = default, ISkillInfo? Info = default)
{
    /// <summary>
    /// Gets the last time this skill was used.
    /// </summary>
    public DateTimeOffset LastUseTime { get; internal set; }

    /// <summary>
    /// Gets whether the skill is on cooldown.
    /// </summary>
    /// <remarks>
    /// This is set when the server sends sr packet,
    /// prefer to use this instead of checking the LastUseTime and Cooldown.
    /// </remarks>
    public bool IsOnCooldown { get; internal set; }
}
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