~ruther/NosSmooth

ref: 762fc34c97e8b1f6e9290426b8bc2a78122e28ba NosSmooth/Core/NosSmooth.Game/Events/Battle/AoESkillUsedEvent.cs -rw-r--r-- 697 bytes
762fc34c — Rutherther Merge pull request #82 from Rutherther/feat/serialize-stackalloc 2 years ago
                                                                                
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//
//  AoESkillUsedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Info;

namespace NosSmooth.Game.Events.Battle;

/// <summary>
/// An AoE skill has been used. (bs packet)
/// </summary>
/// <remarks>
/// The damage to various entities will be sent in respective Su packets.
/// TODO find out connections between su and bs packets.
/// </remarks>
public record AoESkillUsedEvent
(
    ILivingEntity Caster,
    Skill Skill,
    Position TargetPosition
) : IGameEvent;
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