//
// RaidProgress.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game.Data.Raids;
/// <summary>
/// A progress of a started <see cref="Raid"/>.
/// </summary>
/// <remarks>
/// Lockers are relevant before <see cref="RaidState.BossFight"/>,
/// when all lockers are unlocked, the boss room is opened.
/// </remarks>
/// <param name="MonsterLockerInitial">The number of monsters to kill.</param>
/// <param name="MonsterLockerCurrent">The number of monsters already killed.</param>
/// <param name="ButtonLockerInitial">The number of levers to pull.</param>
/// <param name="ButtonLockerCurrent">The number of levers already pulled.</param>
/// <param name="CurrentLives">The current number of lives.</param>
/// <param name="InitialLives">The maximum number of lives.</param>
public record RaidProgress
(
short MonsterLockerInitial,
short MonsterLockerCurrent,
short ButtonLockerInitial,
short ButtonLockerCurrent,
short CurrentLives,
short InitialLives
);