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//
// LivingEntity.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Info;
using NosSmooth.Packets.Enums.Entities;
namespace NosSmooth.Game.Data.Entities;
/// <summary>
/// Represents any nostale living entity such as monster, npc, player.
/// </summary>
public interface ILivingEntity : IEntity
{
/// <summary>
/// Gets the VNum of the entity.
/// </summary>
public int VNum { get; internal set; }
/// <summary>
/// Gets the speed of the entity. May be null if unknown.
/// </summary>
public int? Speed { get; set; }
/// <summary>
/// Gets or sets whether the player is invisible.
/// </summary>
public bool? IsInvisible { get; set; }
/// <summary>
/// Gets the level of the entity. May be null if unknown.
/// </summary>
public ushort? Level { get; set; }
/// <summary>
/// Gets the direction the entity is looking. May be null if unknown.
/// </summary>
public byte? Direction { get; set; }
/// <summary>
/// Gets the percentage of the health points of the entity. May be null if unknown.
/// </summary>
public Health? Hp { get; set; }
/// <summary>
/// Gets the percentage of the mana points of the entity. May be null if unknown.
/// </summary>
public Health? Mp { get; set; }
/// <summary>
/// Gets the faction of the entity. May be null if unknown.
/// </summary>
public FactionType? Faction { get; set; }
/// <summary>
/// Gets the size of the entity.
/// </summary>
public short Size { get; set; }
/// <summary>
/// Gets the VNums of the effects the entity has.
/// </summary>
public IReadOnlyList<short>? EffectsVNums { get; set; }
/// <summary>
/// Gets the name of the entity. May be null if unknown.
/// </summary>
public string? Name { get; set; }
/// <summary>
/// Gets or sets whether the entity is sitting.
/// </summary>
public bool IsSitting { get; set; }
/// <summary>
/// Gets or sets whether the entity cannot move.
/// </summary>
public bool CantMove { get; set; }
/// <summary>
/// Gets or sets whether the entity cannot attack.
/// </summary>
public bool CantAttack { get; set; }
}