//
// DelayPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.UI;
/// <summary>
/// The client should wait before doing the given operation,
/// dancing in the process. The character may not move, sit, etc.
/// In case the character moves, sits or does something else,
/// the operation will be cancelled.
/// </summary>
/// <param name="Delay">The time to wait.</param>
/// <param name="Type">The type of the delay packet.</param>
/// <param name="Argument">The argument to send after waited.</param>
[PacketHeader("delay", PacketSource.Server)]
[GenerateSerializer(true)]
public record DelayPacket
(
[PacketIndex(0)]
int Delay,
[PacketIndex(1)]
int Type,
[PacketIndex(2)]
string Argument
) : IPacket;