//
// GpPacketResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Info;
using NosSmooth.Game.Data.Maps;
using NosSmooth.Packets.Server.Portals;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Map;
/// <summary>
/// Responder to gp packet.
/// </summary>
public class GpPacketResponder : IPacketResponder<GpPacket>
{
private readonly Game _game;
/// <summary>
/// Initializes a new instance of the <see cref="GpPacketResponder"/> class.
/// </summary>
/// <param name="game">The game.</param>
public GpPacketResponder(Game game)
{
_game = game;
}
/// <inheritdoc />
public async Task<Result> Respond(PacketEventArgs<GpPacket> packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
await _game.CreateOrUpdateMapAsync
(
() => null,
(map) => map! with
{
Portals = map.Portals.Concat
(
new[]
{
new Portal
(
packet.PortalId,
new Position(packet.X, packet.Y),
packet.TargetMapId,
packet.PortalType,
packet.IsDisabled
)
}
).ToArray()
},
ct: ct
);
return Result.FromSuccess();
}
}