//
// Friend.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums.Relations;
namespace NosSmooth.Game.Data.Chat;
/// <summary>
/// Represents character's friend.
/// </summary>
public record Friend(long PlayerId, CharacterRelationType RelationType)
{
/// <summary>
/// The name of the character.
/// </summary>
public string? CharacterName { get; internal set; }
/// <summary>
/// Whether the friend is connected to the server.
/// </summary>
public bool IsConnected { get; internal set; }
}