//
// RaidState.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game.Data.Raids;
/// <summary>
/// A state of a <see cref="Raid"/>.
/// </summary>
public enum RaidState
{
/// <summary>
/// Waiting for a raid start.
/// </summary>
Waiting,
/// <summary>
/// The raid has started, the current room is not boss room.
/// </summary>
Started,
/// <summary>
/// The raid has started and the current room is boss room.
/// </summary>
BossFight,
/// <summary>
/// The raid has ended, successfully.
/// </summary>
EndedSuccessfully,
/// <summary>
/// The raid has ended unsuccessfully. The whole team has failed.
/// </summary>
TeamFailed,
/// <summary>
/// The raid has ended unsuccessfully for the character. He ran out of lifes.
/// </summary>
MemberFailed,
/// <summary>
/// The character has left the raid.
/// </summary>
/// <remarks>
/// The previous state is needed to be able to tell whether
/// the raid was already started or was in the <see cref="Waiting"/> state.
/// </remarks>
Left
}