~ruther/NosSmooth

ref: 5ed61e070ec44f8ce5b0462bd2111028cbec3eb6 NosSmooth/Core/NosSmooth.Game/Events/Characters/SkillReadyEvent.cs -rw-r--r-- 419 bytes
5ed61e07 — Rutherther fix(packets): make correct types in gp packet 3 years ago
                                                                                
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//
//  SkillReadyEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Characters;

namespace NosSmooth.Game.Events.Characters;

/// <summary>
/// The skill cooldown has been up.
/// </summary>
public record SkillReadyEvent(Skill? Skill, long SkillVNum) : IGameEvent;