//
// SuPacketResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Packets.Server.Battle;
using Remora.Results;
namespace NosSmooth.Extensions.Pathfinding.Responders;
/// <inheritdoc />
public class SuPacketResponder : IPacketResponder<SuPacket>
{
private readonly PathfinderState _state;
/// <summary>
/// Initializes a new instance of the <see cref="SuPacketResponder"/> class.
/// </summary>
/// <param name="state">The state.</param>
public SuPacketResponder(PathfinderState state)
{
_state = state;
}
/// <inheritdoc />
public Task<Result> Respond(PacketEventArgs<SuPacket> packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
if (packet.CasterEntityId == _state.CharacterId)
{
if (packet.PositionX is null || packet.PositionY is null)
{
return Task.FromResult(Result.FromSuccess());
}
if (packet.PositionX == 0 || packet.PositionY == 0)
{
return Task.FromResult(Result.FromSuccess());
}
_state.X = packet.PositionX.Value;
_state.Y = packet.PositionY.Value;
}
return Task.FromResult(Result.FromSuccess());
}
}