//
// StPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Enums.Entities;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Entities;
/// <summary>
/// Sent as a response to "ncif" packet.
/// </summary>
/// <param name="EntityType">The type of the entity.</param>
/// <param name="EntityId">The id of the entity.</param>
/// <param name="Level">The level of the entity.</param>
/// <param name="HeroLevel">The hero level. (for players only)</param>
/// <param name="HpPercentage">The current hp percentage.</param>
/// <param name="MpPercentage">The current mp percentage.</param>
/// <param name="Hp">The current amount of hp.</param>
/// <param name="Mp">The current amount of mp.</param>
/// <param name="BuffVNums">The list of the buffs the entity has.</param>
[PacketHeader("st", PacketSource.Server)]
[GenerateSerializer(true)]
public record StPacket
(
[PacketIndex(0)]
EntityType EntityType,
[PacketIndex(1)]
long EntityId,
[PacketIndex(2)]
byte Level,
[PacketIndex(3)]
byte HeroLevel,
[PacketIndex(4)]
byte HpPercentage,
[PacketIndex(5)]
byte MpPercentage,
[PacketIndex(6)]
long Hp,
[PacketIndex(7)]
long Mp,
[PacketListIndex(8, ListSeparator = ' ', InnerSeparator = '.')]
IReadOnlyList<EffectsSubPacket>? BuffVNums
) : IPacket;