//
// SuPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Enums.Battle;
using NosSmooth.Packets.Enums.Entities;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Battle;
/// <summary>
/// Represents skill used.
/// </summary>
/// <param name="CasterEntityType">The type of the caster entity.</param>
/// <param name="CasterEntityId">The entity id of the caster.</param>
/// <param name="TargetEntityType">The type of the target entity.</param>
/// <param name="TargetEntityId">The entity id of the target.</param>
/// <param name="SkillVNum">The VNum of the used skill.</param>
/// <param name="SkillCooldown">The cooldown of the skill.</param>
/// <param name="AttackAnimation">The number of the attack animation.</param>
/// <param name="SkillEffect">The number of the skill effect.</param>
/// <param name="PositionX">The x position where the skill target is.</param>
/// <param name="PositionY">The y position where the skill target is.</param>
/// <param name="TargetIsAlive">Whether the target of the skill is alive.</param>
/// <param name="HpPercentage">The hp percentage of the entity after the attack.</param>
/// <param name="Damage">The damage the entity has taken.</param>
/// <param name="HitMode">The hit mode.</param>
/// <param name="SkillTypeMinusOne">The skill type of the skill.</param>
[PacketHeader("su", PacketSource.Server)]
[GenerateSerializer(true)]
public record SuPacket
(
[PacketIndex(0)]
EntityType CasterEntityType,
[PacketIndex(1)]
long CasterEntityId,
[PacketIndex(2)]
EntityType TargetEntityType,
[PacketIndex(3)]
long TargetEntityId,
[PacketIndex(4)]
int? SkillVNum,
[PacketIndex(5)]
long SkillCooldown,
[PacketIndex(6)]
long AttackAnimation,
[PacketIndex(7)]
long? SkillEffect,
[PacketIndex(8)]
short PositionX,
[PacketIndex(9)]
short PositionY,
[PacketIndex(10)]
bool TargetIsAlive,
[PacketIndex(11)]
byte HpPercentage,
[PacketIndex(12)]
uint Damage,
[PacketIndex(13)]
HitMode? HitMode,
[PacketIndex(14)]
int SkillTypeMinusOne
) : IPacket;