//
// BsPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Enums.Entities;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Battle;
/// <summary>
/// An AoE skill used packet.
/// </summary>
/// <param name="CasterEntityType">The caster entity type.</param>
/// <param name="CasterEntityId">The caster entity id.</param>
/// <param name="X">The x coordinate where to use the skill.</param>
/// <param name="Y">The y coordinate where to use the skill.</param>
/// <param name="SkillVNum">The vnum of the AoE skill used.</param>
/// <param name="Cooldown">The cooldown of the skill. (seconds time 10)</param>
/// <param name="AttackAnimationId">The attack animation id.</param>
/// <param name="EffectId">The effect id.</param>
/// <param name="Unknown1">Unknown TODO.</param>
/// <param name="Unknown2">Unknown TODO.</param>
/// <param name="Unknown3">Unknown TODO.</param>
/// <param name="Unknown4">Unknown TODO.</param>
/// <param name="Unknown5">Unknown TODO.</param>
/// <param name="Unknown6">Unknown TODO.</param>
/// <param name="Unknown7">Unknown TODO.</param>
[PacketHeader("bs", PacketSource.Server)]
[GenerateSerializer(true)]
public record BsPacket
(
[PacketIndex(0)]
EntityType CasterEntityType,
[PacketIndex(1)]
long CasterEntityId,
[PacketIndex(2)]
short X,
[PacketIndex(3)]
short Y,
[PacketIndex(4)]
int SkillVNum,
[PacketIndex(5)]
short Cooldown,
[PacketIndex(6)]
long AttackAnimationId,
[PacketIndex(7)]
long? EffectId,
[PacketIndex(8)]
int Unknown1,
[PacketIndex(9)]
int Unknown2,
[PacketIndex(10)]
int Unknown3,
[PacketIndex(11)]
int Unknown4,
[PacketIndex(12)]
int Unknown5,
[PacketIndex(13)]
int Unknown6,
[PacketIndex(14)]
int Unknown7
) : IPacket;