~ruther/NosSmooth

ref: 55a85a5afc3b997bf24c0ce9fc87ee8fea715d68 NosSmooth/Core/NosSmooth.Game/Data/Entities/IEntity.cs -rw-r--r-- 833 bytes
55a85a5a — František Boháček feat: add raid type skeleton 3 years ago
                                                                                
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//
//  IEntity.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosCore.Shared.Enumerations;
using NosSmooth.Game.Data;

namespace NosSmooth.Game.Entities;

/// <summary>
/// Base type for entities.
/// </summary>
public interface IEntity
{
    /// <summary>
    /// Gets the id of the entity.
    /// </summary>
    public long Id { get; }

    /// <summary>
    /// Gets the name of the entity. May be null if unknown.
    /// </summary>
    public string? Name { get; }

    /// <summary>
    /// Gets the position of the entity.
    /// </summary>
    public Position Position { get; }

    /// <summary>
    /// Gets the type of the entity.
    /// </summary>
    public VisualType Type { get; }
}
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