~ruther/NosSmooth

ref: 55842128ca3e396ad03d60fabd52952497abe98b NosSmooth/Data/NosSmooth.Data.NOSFiles/Parsers/SkillParser.cs -rw-r--r-- 3.0 KiB
55842128 — František Boháček chor(game): bump version 2 years ago
                                                                                
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//
//  SkillParser.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Data.Abstractions.Enums;
using NosSmooth.Data.Abstractions.Infos;
using NosSmooth.Data.Abstractions.Language;
using NosSmooth.Data.NOSFiles.Parsers.Dat;
using Remora.Results;

namespace NosSmooth.Data.NOSFiles.Parsers;

/// <summary>
/// Parses Skill.dat.
/// </summary>
public class SkillParser : IInfoParser<ISkillInfo>
{
    /// <inheritdoc />
    public Result<Dictionary<int, ISkillInfo>> Parse(NostaleFiles files)
    {
        var skillDatResult = files.DatFiles.FindFile("Skill.dat");
        if (!skillDatResult.IsSuccess)
        {
            return Result<Dictionary<int, ISkillInfo>>.FromError(skillDatResult);
        }
        var reader = new DatReader(skillDatResult.Entity);
        var result = new Dictionary<int, ISkillInfo>();

        while (reader.ReadItem(out var itemNullable))
        {
            var item = itemNullable.Value;
            var typeEntry = item.GetEntry("TYPE");
            var targetEntry = item.GetEntry("TARGET");
            var dataEntry = item.GetEntry("DATA");
            var costEntry = item.GetEntry("COST");

            var vnum = item.GetEntry("VNUM").Read<int>(1);
            var nameKey = item.GetEntry("NAME").Read<string>(1);

            result.Add
            (
                vnum,
                new SkillInfo
                (
                    vnum,
                    new TranslatableString(TranslationRoot.Skill, nameKey),
                    targetEntry.Read<short>(3),
                    targetEntry.Read<short>(4),
                    dataEntry.Read<int>(5),
                    dataEntry.Read<int>(6),
                    (SkillType)typeEntry.Read<int>(1),
                    (AttackType)typeEntry.Read<int>(4),
                    typeEntry.Read<int>(5) == 1,
                    dataEntry.Read<int>(9),
                    typeEntry.Read<short>(2),
                    (TargetType)targetEntry.Read<int>(1),
                    (HitType)targetEntry.Read<int>(2),
                    (Element)typeEntry.Read<int>(6),
                    costEntry.Read<int>(3),
                    dataEntry.Read<short>(1),
                    dataEntry.Read<short>(2),
                    dataEntry.Read<short>(10),
                    dataEntry.Read<int>(11)
                )
            );
        }

        return result;
    }

    private record SkillInfo
    (
        int VNum,
        TranslatableString Name,
        short Range,
        short ZoneRange,
        int CastTime,
        int Cooldown,
        SkillType SkillType,
        AttackType AttackType,
        bool UsesSecondaryWeapon,
        int MpCost,
        short CastId,
        TargetType TargetType,
        HitType HitType,
        Element Element,
        int SpecialCost,
        short Upgrade,
        short MorphOrUpgrade,
        short DashSpeed,
        int ItemVNum
    ) : ISkillInfo;
}