~ruther/NosSmooth

ref: 536f26bfa0fb6b7706d249791fd176034ebe6d4a NosSmooth/Core/NosSmooth.Game/Events/Characters/ReceivedCharacterDataEvent.cs -rw-r--r-- 516 bytes
536f26bf — Rutherther chore: update PacketSerializer version 3 years ago
                                                                                
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//
//  ReceivedCharacterDataEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Characters;

namespace NosSmooth.Game.Events.Characters;

/// <summary>
/// Represents received new updated character data.
/// </summary>
/// <param name="Character">The newly received data.</param>
public record ReceivedCharacterDataEvent
(
    Character Character
) : IGameEvent;