//
// RaidJoinedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Raids;
namespace NosSmooth.Game.Events.Raids;
/// <summary>
/// The character has joined a raid.
/// </summary>
/// <param name="Raid">The joined raid.</param>
public record RaidJoinedEvent(Raid Raid) : IGameEvent;