1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
//
// MatesTests.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums.Mates;
using Shouldly;
using Xunit.Abstractions;
namespace NosSmooth.Game.Tests.Modules;
/// <summary>
/// Tests for Game.Mates.
/// </summary>
public class MatesTests
{
private readonly ITestOutputHelper _testOutputHelper;
/// <summary>
/// Initializes a new instance of the <see cref="MatesTests"/> class.
/// </summary>
/// <param name="testOutputHelper">The test output helper.</param>
public MatesTests(ITestOutputHelper testOutputHelper)
{
_testOutputHelper = testOutputHelper;
}
/// <summary>
/// Tests packets from Inferno_No_Partner.log.
/// Tests that Inferno is detected correctly,
/// no partner is detected correctly. No pet skills. No partner skills.
/// </summary>
/// <returns>A <see cref="Task"/> representing the asynchronous unit test.</returns>
[Fact]
public async Task Test_Inferno_No_Partner()
{
var data = PacketFileClient.CreateFor<MatesTests>("Inferno_No_Partner", _testOutputHelper);
data.Game.Mates.ShouldBeNull();
// Pets and partners initialized
await data.Client.ExecuteUntilLabelAsync("AFTER_MATES_INITIALIZED");
data.Game.Mates.ShouldNotBeNull();
data.Game.Mates.Pets.Count().ShouldBe(1);
data.Game.Mates.Pets.First().NpcVNum.ShouldBe(2105 /*inferno*/);
// Having Inferno as current pet.
await data.Client.ExecuteUntilLabelAsync("AFTER_INFERNO_COMPANY");
data.Game.Mates.ShouldNotBeNull();
data.Game.Mates.CurrentPartner.ShouldBeNull();
data.Game.Mates.CurrentPet.ShouldNotBeNull();
data.Game.Mates.CurrentPet.Pet.NpcVNum.ShouldBe(2105 /*inferno*/);
data.Game.Mates.PartnerSkills.ShouldBeNull();
data.Game.Mates.PetSkill.ShouldBeNull();
await data.Client.ExecuteToEnd();
data.Game.Mates.ShouldNotBeNull();
data.Game.Mates.CurrentPet.ShouldBeNull();
data.Game.Mates.CurrentPartner.ShouldBeNull();
data.Game.Mates.PartnerSkills.ShouldBeNull();
data.Game.Mates.PetSkill.ShouldBeNull();
}
/// <summary>
/// Tests packets from Otter_and_Graham_Yuna.log.
/// </summary>
/// <returns>A <see cref="Task"/> representing the asynchronous unit test.</returns>
[Fact]
public async Task Test_Otter_And_Graham_Yuna()
{
var data = PacketFileClient.CreateFor<MatesTests>("Otter_and_Graham_Yuna", _testOutputHelper);
data.Game.Mates.ShouldBeNull();
// Pets and partners initialized
await data.Client.ExecuteUntilLabelAsync("AFTER_MATES_INITIALIZED");
data.Game.Mates.ShouldNotBeNull();
data.Game.Mates.Pets.ShouldContain(pred => pred.NpcVNum == 683 /*otter*/);
data.Game.Mates.Partners.ShouldContain(pred => pred.NpcVNum == 2557 /*graham*/);
var graham = data.Game.Mates.Partners.First(x => x.NpcVNum == 2557);
graham.Sp.ShouldNotBeNull();
graham.Sp.VNum.ShouldBe(4405);
graham.Sp.Skill1.ShouldNotBeNull();
graham.Sp.Skill1.SkillVNum.ShouldBe(1602);
graham.Sp.Skill1.Rank.ShouldBe(PartnerSkillRank.B);
graham.Sp.Skill2.ShouldNotBeNull();
graham.Sp.Skill2.SkillVNum.ShouldBe(1603);
graham.Sp.Skill2.Rank.ShouldBe(PartnerSkillRank.D);
graham.Sp.Skill3.ShouldNotBeNull();
graham.Sp.Skill3.SkillVNum.ShouldBe(1604);
graham.Sp.Skill3.Rank.ShouldBe(PartnerSkillRank.S);
// Having Graham and Otter as current mates
await data.Client.ExecuteUntilLabelAsync("AFTER_MATES_COMPANY");
data.Game.Mates.ShouldNotBeNull();
data.Game.Mates.CurrentPartner.ShouldNotBeNull();
data.Game.Mates.CurrentPet.ShouldNotBeNull();
data.Game.Mates.CurrentPet.Pet.NpcVNum.ShouldBe(683 /*otter*/);
data.Game.Mates.CurrentPartner.Partner.NpcVNum.ShouldBe(2557 /*graham*/);
data.Game.Mates.PartnerSkills.ShouldBeNull();
data.Game.Mates.PetSkill.ShouldNotBeNull();
data.Game.Mates.PetSkill.SkillVNum.ShouldBe(663);
await data.Client.ExecuteUntilLabelAsync("AFTER_YUNA_SP");
data.Game.Mates.ShouldNotBeNull();
data.Game.Mates.CurrentPartner.ShouldNotBeNull();
data.Game.Mates.PartnerSkills.ShouldNotBeNull();
data.Game.Mates.PartnerSkills.Count.ShouldBe(3);
data.Game.Mates.PartnerSkills[0].SkillVNum.ShouldBe(1602);
data.Game.Mates.PartnerSkills[1].SkillVNum.ShouldBe(1603);
data.Game.Mates.PartnerSkills[2].SkillVNum.ShouldBe(1604);
data.Game.Mates.PetSkill.ShouldNotBeNull();
data.Game.Mates.PetSkill.SkillVNum.ShouldBe(663);
}
}