//
// InventoryTests.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Diagnostics;
using NosSmooth.Data.Abstractions.Enums;
using Xunit.Abstractions;
namespace NosSmooth.Game.Tests.Modules;
/// <summary>
/// Tests for Game.Inventory.
/// </summary>
public class InventoryTests
{
private readonly ITestOutputHelper _testOutputHelper;
/// <summary>
/// Initializes a new instance of the <see cref="InventoryTests"/> class.
/// </summary>
/// <param name="testOutputHelper">The test output helper.</param>
public InventoryTests(ITestOutputHelper testOutputHelper)
{
_testOutputHelper = testOutputHelper;
}
/// <summary>
/// Tests empty inventory initialization.
/// </summary>
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
[Fact]
public async Task Test_Initialize_Empty()
{
var data = PacketFileClient.CreateFor<InventoryTests>("init_empty", _testOutputHelper);
await data.Client.ExecuteToEnd();
data.Game.Inventory.ShouldNotBeNull();
foreach (var bag in data.Game.Inventory)
{
foreach (var slot in bag)
{
throw new Exception("There is something in the inventory, but it should have been empty.");
}
}
}
/// <summary>
/// Tests inventory initialization with a few things.
/// </summary>
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
[Fact]
public async Task Test_Initialize_FewThings()
{
var data = PacketFileClient.CreateFor<InventoryTests>("init_move", _testOutputHelper);
await data.Client.ExecuteUntilLabelAsync("AFTER_INVENTORY_INITIALIZED");
data.Game.Inventory.ShouldNotBeNull();
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(0).Item.ShouldNotBeNull();
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(1).Item.ShouldNotBeNull();
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(2).Item.ShouldNotBeNull();
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(0).Item!.ItemVNum.ShouldBe(1);
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(1).Item!.ItemVNum.ShouldBe(2);
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(2).Item!.ItemVNum.ShouldBe(4);
data.Game.Inventory.GetBag(BagType.Main).GetSlot(0).Item.ShouldNotBeNull();
data.Game.Inventory.GetBag(BagType.Main).GetSlot(0).Item!.ItemVNum.ShouldBe(1012);
data.Game.Inventory.GetBag(BagType.Main).GetSlot(0).Amount.ShouldBe((short)10);
data.Game.Inventory.GetBag(BagType.Etc).GetSlot(0).Item.ShouldNotBeNull();
data.Game.Inventory.GetBag(BagType.Etc).GetSlot(0).Item!.ItemVNum.ShouldBe(2018);
data.Game.Inventory.GetBag(BagType.Etc).GetSlot(0).Amount.ShouldBe((short)10);
}
/// <summary>
/// Tests inventory initialization with a few things.
/// </summary>
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
[Fact]
public async Task Test_Move()
{
var data = PacketFileClient.CreateFor<InventoryTests>("init_move", _testOutputHelper);
await data.Client.ExecuteUntilLabelAsync("AFTER_INVENTORY_MOVES");
data.Game.Inventory.ShouldNotBeNull();
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(6).Item.ShouldNotBeNull();
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(7).Item.ShouldNotBeNull();
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(8).Item.ShouldNotBeNull();
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(6).Item!.ItemVNum.ShouldBe(1);
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(7).Item!.ItemVNum.ShouldBe(2);
data.Game.Inventory.GetBag(BagType.Equipment).GetSlot(8).Item!.ItemVNum.ShouldBe(4);
}
}