~ruther/NosSmooth

ref: 3d131cb63fb7f4ea5029300e8487384e94440cc8 NosSmooth/Packets/NosSmooth.Packets/Server/Inventory/EquipPacket.cs -rw-r--r-- 1019 bytes
3d131cb6 — Rutherther Merge pull request #51 from Rutherther/feat/easy-api 2 years ago
                                                                                
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//
//  EquipPacket.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Packets.Server.Weapons;
using NosSmooth.PacketSerializer.Abstractions.Attributes;

namespace NosSmooth.Packets.Server.Inventory;

/// <summary>
/// Information about the player's equipped items.
/// </summary>
/// <param name="WeaponUpgradeRareSubPacket">The main weapon upgrade rare.</param>
/// <param name="ArmorUpgradeRareSubPacket">The armor upgrade rare.</param>
/// <param name="EquipSubPacket">The packet with equipment.</param>
[PacketHeader("equip", PacketSource.Server)]
[GenerateSerializer(true)]
public record EquipPacket
(
    [PacketIndex(0)]
    UpgradeRareSubPacket WeaponUpgradeRareSubPacket,
    [PacketIndex(1)]
    UpgradeRareSubPacket ArmorUpgradeRareSubPacket,
    [PacketListIndex(2, ListSeparator = ' ', InnerSeparator = '.')]
    IReadOnlyList<EquipSubPacket> EquipSubPacket
) : IPacket;
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