~ruther/NosSmooth

ref: 3a690ba9750370c19c9612c8ef29132ab416acb2 NosSmooth/Extensions/NosSmooth.Extensions.Combat/Operations/WalkInRangeOperation.cs -rw-r--r-- 4.0 KiB
3a690ba9 — Rutherther Merge pull request #32 from Rutherther/combat 2 years ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
//
//  WalkInRangeOperation.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Extensions.Combat.Errors;
using NosSmooth.Extensions.Pathfinding;
using NosSmooth.Extensions.Pathfinding.Errors;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Info;
using Remora.Results;

namespace NosSmooth.Extensions.Combat.Operations;

/// <summary>
/// A combat operation that walks into a given range of an entity.
/// </summary>
/// <param name="WalkManager">The walk manager.</param>
/// <param name="Entity">The entity to walk to.</param>
/// <param name="Distance">The maximal distance from the entity.</param>
public record WalkInRangeOperation
(
    WalkManager WalkManager,
    IEntity Entity,
    float Distance
) : ICombatOperation
{
    /// <inheritdoc />
    public Result<CanBeUsedResponse> CanBeUsed(ICombatState combatState)
    {
        var character = combatState.Game.Character;
        if (character is null)
        {
            return new CharacterNotInitializedError();
        }

        return character.CantMove ? CanBeUsedResponse.MustWait : CanBeUsedResponse.CanBeUsed;
    }

    /// <inheritdoc />
    public async Task<Result> UseAsync(ICombatState combatState, CancellationToken ct = default)
    {
        var character = combatState.Game.Character;
        if (character is null)
        {
            return new CharacterNotInitializedError();
        }

        var distance = Distance;
        while (distance >= 0)
        {
            var position = Entity.Position;
            if (position is null)
            {
                return new GenericError("Entity's position is not initialized.");
            }

            var currentPosition = character.Position;
            if (currentPosition is null)
            {
                return new CharacterNotInitializedError("Position");
            }

            if (Entity.Position?.DistanceSquared(currentPosition.Value) <= Distance * Distance)
            {
                return Result.FromSuccess();
            }

            var closePosition = GetClosePosition(currentPosition.Value, position.Value, distance);
            if (closePosition == position)
            {
                return Result.FromSuccess();
            }

            using var goToCancellationTokenSource = CancellationTokenSource.CreateLinkedTokenSource(ct);
            var walkResultTask = WalkManager.GoToAsync(closePosition.X, closePosition.Y, true, goToCancellationTokenSource.Token);

            while (!walkResultTask.IsCompleted)
            {
                await Task.Delay(5, ct);
                if (Entity.Position != position)
                {
                    goToCancellationTokenSource.Cancel();
                    await walkResultTask;
                }
            }

            if (Entity.Position != position)
            {
                continue;
            }

            var walkResult = await walkResultTask;
            if ((character.Position - Entity.Position)?.DistanceSquared(Position.Zero) <= Distance * Distance)
            {
                return Result.FromSuccess();
            }

            if (!walkResult.IsSuccess && walkResult.Error is PathNotFoundError)
            {
                if (distance - 1 > 0)
                {
                    distance--;
                }
                else
                {
                    distance = 0;
                }

                continue;
            }

            return walkResult;
        }

        return Result.FromSuccess();
    }

    private Position GetClosePosition(Position start, Position target, double distance)
    {
        var diff = start - target;
        if (diff.DistanceSquared(Position.Zero) < distance * distance)
        {
            return start;
        }

        var diffLength = Math.Sqrt(diff.DistanceSquared(Position.Zero));
        return target + ((distance / diffLength) * diff);
    }
}
Do not follow this link