//
// ICombatOperation.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Extensions.Combat.Techniques;
using Remora.Results;
namespace NosSmooth.Extensions.Combat.Operations;
/// <summary>
/// A combat operation used in <see cref="ICombatTechnique"/> that can be used as one step.
/// </summary>
public interface ICombatOperation
{
/// <summary>
/// Checks whether the operation can currently be used.
/// </summary>
/// <remarks>
/// Ie. if the operation is to use a skill, it will return true only if the skill is not on a cooldown,
/// the character has enough mana and is not stunned.
/// </remarks>
/// <param name="combatState">The combat state.</param>
/// <returns>Whether the operation can be used right away.</returns>
public Result<CanBeUsedResponse> CanBeUsed(ICombatState combatState);
/// <summary>
/// Use the operation, if possible.
/// </summary>
/// <remarks>
/// Should block until the operation is finished.
/// </remarks>
/// <param name="combatState">The combat state.</param>
/// <param name="ct">The cancellation token for cancelling the operation.</param>
/// <returns>A result that may or may not succeed.</returns>
public Task<Result> UseAsync(ICombatState combatState, CancellationToken ct = default);
}