~ruther/NosSmooth

ref: 39102d72f4a93f6c69567a336b1ab05af5469a73 NosSmooth/Core/NosSmooth.Game/Events/Groups/GroupInitializedEvent.cs -rw-r--r-- 554 bytes
39102d72 — Rutherther fix(crypto): correctly cast byte to char 2 years ago
                                                                                
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//
//  GroupInitializedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Social;

namespace NosSmooth.Game.Events.Groups;

/// <summary>
/// A group has been initialized.
/// </summary>
/// <remarks>
/// May be sent multiple times even for the same group.
/// </remarks>
/// <param name="Group">The initialized group with members.</param>
public record GroupInitializedEvent(Group Group) : IGameEvent;