~ruther/NosSmooth

ref: 39102d72f4a93f6c69567a336b1ab05af5469a73 NosSmooth/Core/NosSmooth.Game/Events/Entities/EntityStunnedEvent.cs -rw-r--r-- 648 bytes
39102d72 — Rutherther fix(crypto): correctly cast byte to char 2 years ago
                                                                                
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//
//  EntityStunnedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Entities;

namespace NosSmooth.Game.Events.Entities;

/// <summary>
/// The given entity has been stunned or unstunned.
/// </summary>
/// <param name="Entity">The entity.</param>
/// <param name="CantMove">Whether the entity cannot move.</param>
/// <param name="CantAttack">Whether the entity cannot attack.</param>
public record EntityStunnedEvent(ILivingEntity Entity, bool CantMove, bool CantAttack)
    : IGameEvent;