~ruther/NosSmooth

ref: 348da2c9e16377a8819fe45780e2c29606b8fa95 NosSmooth/Core/NosSmooth.Game/Events/Players/SkillUsedEvent.cs -rw-r--r-- 496 bytes
348da2c9 — František Boháček fix: implement IPacket in use skill packets 3 years ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
//
//  SkillUsedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Info;

namespace NosSmooth.Game.Events.Players;

public record SkillUsedEvent(ILivingEntity? Entity, long EntityId, Skill? Skill, long SkillVNum, long TargetId, Position? TargetPosition) : IGameEvent;