~ruther/NosSmooth

ref: 33d4c16a70c62b93f26691d4cd7349815f685abb NosSmooth/Core/NosSmooth.Game/Events/Groups/GroupInitializedEvent.cs -rw-r--r-- 554 bytes
33d4c16a — František Boháček fix(game): put members in new raid for rdlst responder 2 years ago
                                                                                
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//
//  GroupInitializedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Social;

namespace NosSmooth.Game.Events.Groups;

/// <summary>
/// A group has been initialized.
/// </summary>
/// <remarks>
/// May be sent multiple times even for the same group.
/// </remarks>
/// <param name="Group">The initialized group with members.</param>
public record GroupInitializedEvent(Group Group) : IGameEvent;