~ruther/NosSmooth

ref: 32f0234b57ace9428a38bd8b10879f3cfdb52e98 NosSmooth/Core/NosSmooth.Game/PacketHandlers/Skills/MatesSkillResponder.cs -rw-r--r-- 4.2 KiB
32f0234b — Rutherther fix(packets): make inv sub packets optional 2 years ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
//
//  MatesSkillResponder.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using Microsoft.Extensions.Logging;
using NosSmooth.Core.Extensions;
using NosSmooth.Core.Packets;
using NosSmooth.Data.Abstractions;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Mates;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Mates;
using NosSmooth.Packets.Server.Skills;
using Remora.Results;

namespace NosSmooth.Game.PacketHandlers.Skills;

/// <summary>
/// Responds to petski and pski packets.
/// </summary>
public class MatesSkillResponder : IPacketResponder<PetskiPacket>, IPacketResponder<PSkiPacket>
{
    private readonly Game _game;
    private readonly EventDispatcher _eventDispatcher;
    private readonly IInfoService _infoService;
    private readonly ILogger<MatesSkillResponder> _logger;

    /// <summary>
    /// Initializes a new instance of the <see cref="MatesSkillResponder"/> class.
    /// </summary>
    /// <param name="game">The game.</param>
    /// <param name="eventDispatcher">The event dispatcher.</param>
    /// <param name="infoService">The info service.</param>
    /// <param name="logger">The logger.</param>
    public MatesSkillResponder
    (
        Game game,
        EventDispatcher eventDispatcher,
        IInfoService infoService,
        ILogger<MatesSkillResponder> logger
    )
    {
        _game = game;
        _eventDispatcher = eventDispatcher;
        _infoService = infoService;
        _logger = logger;
    }

    /// <inheritdoc />
    public async Task<Result> Respond(PacketEventArgs<PetskiPacket> packetArgs, CancellationToken ct = default)
    {
        var packet = packetArgs.Packet;
        Skill? skill = null;
        if (packet.SkillVNum is not null)
        {
            var skillInfoResult = await _infoService.GetSkillInfoAsync(packet.SkillVNum.Value, ct);
            if (!skillInfoResult.IsDefined(out var skillInfo))
            {
                _logger.LogWarning
                (
                    "Could not obtain skill info for vnum {vnum}: {error}",
                    packet.SkillVNum.Value,
                    skillInfoResult.ToFullString()
                );
            }

            skill = new Skill(packet.SkillVNum.Value, null, skillInfo);
        }

        var mates = await _game.CreateOrUpdateMatesAsync
        (
            () => new Mates
            {
                PetSkill = skill
            },
            m =>
            {
                m.PetSkill = skill;
                return m;
            },
            ct: ct
        );

        return await _eventDispatcher.DispatchEvent
        (
            new PetSkillReceivedEvent(mates?.CurrentPet?.Pet, skill),
            ct
        );
    }

    /// <inheritdoc />
    public async Task<Result> Respond(PacketEventArgs<PSkiPacket> packetArgs, CancellationToken ct = default)
    {
        var packet = packetArgs.Packet;
        var skills = new List<Skill>();

        foreach (var skillVNum in packet.SkillVNums)
        {
            if (skillVNum is null)
            {
                continue;
            }

            var skillInfoResult = await _infoService.GetSkillInfoAsync(skillVNum.Value, ct);
            if (!skillInfoResult.IsDefined(out var skillInfo))
            {
                _logger.LogWarning
                (
                    "Could not obtain skill info for vnum {vnum}: {error}",
                    skillVNum,
                    skillInfoResult.ToFullString()
                );
            }

            skills.Add(new Skill(skillVNum.Value, null, skillInfo));
        }

        if (skills.Count == 0)
        {
            skills = null;
        }

        var mates = await _game.CreateOrUpdateMatesAsync
        (
            () => new Mates
            {
                PartnerSkills = skills
            },
            m =>
            {
                m.PartnerSkills = skills;
                return m;
            },
            ct: ct
        );

        return await _eventDispatcher.DispatchEvent
        (
            new PartnerSkillsReceivedEvent(mates?.CurrentPartner?.Partner, skills ?? Array.Empty<Skill>().ToList()),
            ct
        );
    }
}