~ruther/NosSmooth

ref: 2d0fe0a749c4e7587d3e06cb59759707f34e499e NosSmooth/Local/NosSmooth.LocalBinding/Structs/MapBaseObj.cs -rw-r--r-- 1.1 KiB
2d0fe0a7 — František Boháček feat(localbinding): split obtaining objects from hooking completely 3 years ago
                                                                                
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//
//  MapBaseObj.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using Reloaded.Memory.Sources;

namespace NosSmooth.LocalBinding.Structs;

/// <summary>
/// Base map object. Common for players, monsters, npcs.
/// </summary>
public class MapBaseObj
{
    private readonly IMemory _memory;
    private readonly IntPtr _mapObjPointer;

    /// <summary>
    /// Initializes a new instance of the <see cref="MapBaseObj"/> class.
    /// </summary>
    /// <param name="memory">The memory.</param>
    /// <param name="mapObjPointer">The map object pointer.</param>
    public MapBaseObj(IMemory memory, IntPtr mapObjPointer)
    {
        _memory = memory;
        _mapObjPointer = mapObjPointer;
    }

    /// <summary>
    /// Gets the pointer to the object.
    /// </summary>
    public IntPtr Address => _mapObjPointer;

    /// <summary>
    /// Gets the id of the entity.
    /// </summary>
    public long Id
    {
        get
        {
            _memory.SafeRead(_mapObjPointer + 0x08, out int id);
            return id;
        }
    }
}
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