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//
// SkillInfo.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using NosSmooth.Data.Abstractions.Enums;
using NosSmooth.Data.Abstractions.Infos;
using NosSmooth.Data.Abstractions.Language;
namespace NosSmooth.Data.Database.Data;
/// <inheritdoc />
public class SkillInfo : ISkillInfo
{
private string _nameKey = null!;
/// <inheritdoc />
[DatabaseGenerated(DatabaseGeneratedOption.None)]
[Key]
public int VNum { get; set; }
/// <summary>
/// The name translation key.
/// </summary>
public string NameKey
{
get => _nameKey;
set
{
_nameKey = value;
Name = new TranslatableString(TranslationRoot.Skill, value);
}
}
/// <inheritdoc />
public TranslatableString Name { get; set; }
/// <inheritdoc />
public short Range { get; set; }
/// <inheritdoc />
public short ZoneRange { get; set; }
/// <inheritdoc />
public int CastTime { get; set; }
/// <inheritdoc />
public int Cooldown { get; set; }
/// <inheritdoc />
public SkillType SkillType { get; set; }
/// <inheritdoc />
public AttackType AttackType { get; set; }
/// <inheritdoc />
public Element Element { get; set; }
/// <inheritdoc />
public int SpecialCost { get; set; }
/// <inheritdoc />
public short Upgrade { get; set; }
/// <inheritdoc />
public short MorphOrUpgrade { get; set; }
/// <inheritdoc />
public short DashSpeed { get; set; }
/// <inheritdoc />
public int ItemVNum { get; set; }
/// <inheritdoc />
public bool UsesSecondaryWeapon { get; set; }
/// <inheritdoc />
public int MpCost { get; set; }
/// <inheritdoc />
public short CastId { get; set; }
/// <inheritdoc />
public TargetType TargetType { get; set; }
/// <inheritdoc />
public HitType HitType { get; set; }
}