//
// InResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Packets.Client.Battle;
using NosSmooth.Packets.Enums.Entities;
using NosSmooth.Packets.Server.Maps;
using Remora.Results;
namespace NosSmooth.Extensions.Pathfinding.Responders;
/// <inheritdoc />
public class InResponder : IPacketResponder<InPacket>
{
private readonly PathfinderState _state;
/// <summary>
/// Initializes a new instance of the <see cref="InResponder"/> class.
/// </summary>
/// <param name="state">The pathfinder state.</param>
public InResponder(PathfinderState state)
{
_state = state;
}
/// <inheritdoc />
public Task<Result> Respond(PacketEventArgs<InPacket> packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
if (packet.EntityType != EntityType.Npc)
{
return Task.FromResult(Result.FromSuccess());
}
if (packet.NonPlayerSubPacket is null)
{
return Task.FromResult(Result.FromSuccess());
}
if (packet.NonPlayerSubPacket.OwnerId != _state.Character.Id)
{
return Task.FromResult(Result.FromSuccess());
}
_state.AddEntity(packet.EntityId, packet.PositionX, packet.PositionY);
return Task.FromResult(Result.FromSuccess());
}
}