~ruther/NosSmooth

ref: 2043a7d79fee86f80765ba9a785c09ef5aefa62c NosSmooth/Packets/NosSmooth.Packets/Server/Entities/StatPacket.cs -rw-r--r-- 1018 bytes
2043a7d7 — František Boháček docs: add missing documentation 2 years ago
                                                                                
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//
//  StatPacket.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.PacketSerializer.Abstractions.Attributes;

namespace NosSmooth.Packets.Server.Entities;

/// <summary>
/// Sent when player takes damage, heals or changes options.
/// </summary>
/// <param name="Hp"></param>
/// <param name="HpMaximum"></param>
/// <param name="Mp"></param>
/// <param name="MpMaximum"></param>
/// <param name="Unknown">Unknown TODO.</param>
/// <param name="Option">Contains blockages (family block, exchange block etc). TODO add correct options.</param>
[PacketHeader("stat", PacketSource.Server)]
[GenerateSerializer(true)]
public record StatPacket
(
    [PacketIndex(0)]
    long Hp,
    [PacketIndex(1)]
    long HpMaximum,
    [PacketIndex(2)]
    long Mp,
    [PacketIndex(3)]
    long MpMaximum,
    [PacketIndex(4)]
    int Unknown,
    [PacketIndex(5)]
    long Option
) : IPacket;
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