//
// InventoryInitializedResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Data.Abstractions.Enums;
using NosSmooth.Data.Abstractions.Language;
using NosSmooth.Game.Data.Items;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Inventory;
using NosSmooth.Game.Extensions;
using Remora.Results;
namespace FileClient.Responders;
/// <inheritdoc />
public class InventoryInitializedResponder : IGameResponder<InventoryInitializedEvent>
{
private readonly ILanguageService _languageService;
/// <summary>
/// Initializes a new instance of the <see cref="InventoryInitializedResponder"/> class.
/// </summary>
/// <param name="languageService">The langauge service.</param>
public InventoryInitializedResponder(ILanguageService languageService)
{
_languageService = languageService;
}
/// <inheritdoc />
public async Task<Result> Respond(InventoryInitializedEvent gameEvent, CancellationToken ct = default)
{
foreach (var bag in gameEvent.Inventory)
{
foreach (var slot in bag)
{
var item = slot.Item;
if (item?.Info is not null && bag.Type != item.Info.BagType)
{
var translatedResult = await _languageService.GetTranslationAsync(item.Info.Name, Language.Cz, ct);
var entity = translatedResult.Entity;
Console.WriteLine(entity + $", {item.ItemVNum} is: {bag.Type}, should be: {item.Info.BagType.Convert()}");
}
}
}
return Result.FromSuccess();
}
}