//
// EqResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Data.Abstractions;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Helpers;
using NosSmooth.Packets.Server.Inventory;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Entities;
/// <summary>
/// Responder to eq packet.
/// </summary>
public class EqResponder : IPacketResponder<EqPacket>
{
private readonly Game _game;
private readonly IInfoService _infoService;
/// <summary>
/// Initializes a new instance of the <see cref="EqResponder"/> class.
/// </summary>
/// <param name="game">The game.</param>
/// <param name="infoService">The info service.</param>
public EqResponder(Game game, IInfoService infoService)
{
_game = game;
_infoService = infoService;
}
/// <inheritdoc />
public async Task<Result> Respond(PacketEventArgs<EqPacket> packetArgs, CancellationToken ct = default)
{
var map = _game.CurrentMap;
if (map is null)
{
return Result.FromSuccess();
}
var packet = packetArgs.Packet;
var entity = map.Entities.GetEntity<Player>(packet.CharacterId);
if (entity is null)
{
return Result.FromSuccess();
}
entity.Sex = packet.Sex;
entity.Class = packet.Class;
if (packet.Size is not null)
{
entity.Size = packet.Size.Value;
}
entity.Authority = packet.AuthorityType;
entity.HairColor = packet.HairColor;
entity.HairStyle = packet.HairStyle;
entity.Equipment = await EquipmentHelpers.CreateEquipmentFromInSubpacketAsync
(
_infoService,
packet.EquipmentSubPacket,
packet.WeaponUpgradeRareSubPacket,
packet.ArmorUpgradeRareSubPacket,
ct
);
return Result.FromSuccess();
}
}