~ruther/NosSmooth

ref: 1e02f27c4931257274858aa8670882c27b7f96cf NosSmooth/Core/NosSmooth.Game/Data/Chat/DirectMessage.cs -rw-r--r-- 635 bytes
1e02f27c — Rutherther feat(core): avoid deadlock in contractor 2 years ago
                                                                                
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//
//  DirectMessage.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Data.Chat;

/// <summary>
/// Message received from a friend.
/// </summary>
/// <param name="CharacterId">The id of the character.</param>
/// <param name="Friend">The friend from which the message is. May be null if the client did not receive friend packet.</param>
/// <param name="Message">The message sent from the friend.</param>
public record DirectMessage(long CharacterId, Friend? Friend, string? Message);
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