//
// EntityRevivedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Entities;
namespace NosSmooth.Game.Events.Entities;
/// <summary>
/// The given entity has been revived.
/// </summary>
/// <param name="Entity"></param>
public record EntityRevivedEvent(ILivingEntity Entity);