~ruther/NosSmooth

ref: 01ab7fbbe37bfbc731de188df6b711176ce2f2bb NosSmooth/Core/NosSmooth.Game/PacketHandlers/Characters/CharacterInitResponder.cs -rw-r--r-- 4.8 KiB
01ab7fbb — František Boháček feat: add helper data records 4 years ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
//
//  CharacterInitResponder.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosCore.Packets.ServerPackets.Player;
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Info;
using NosSmooth.Game.Data.Social;
using NosSmooth.Game.Events.Characters;
using NosSmooth.Game.Events.Core;
using Remora.Results;

namespace NosSmooth.Game.PacketHandlers.Characters;

/// <summary>
/// Responds to CInfoPacket by creating the character.
/// </summary>
public class CharacterInitResponder : IPacketResponder<CInfoPacket>, IPacketResponder<LevPacket>, IPacketResponder<CModePacket>
{
    private readonly Game _game;
    private readonly EventDispatcher _eventDispatcher;

    /// <summary>
    /// Initializes a new instance of the <see cref="CharacterInitResponder"/> class.
    /// </summary>
    /// <param name="game">The nostale game.</param>
    /// <param name="eventDispatcher">The event dispatcher.</param>
    public CharacterInitResponder(Game game, EventDispatcher eventDispatcher)
    {
        _game = game;
        _eventDispatcher = eventDispatcher;
    }

    /// <inheritdoc />
    public async Task<Result> Respond(PacketEventArgs<CInfoPacket> packetArgs, CancellationToken ct = default)
    {
        var oldCharacter = _game.Character;
        var character = oldCharacter;
        var packet = packetArgs.Packet;
        await _game.EnsureCharacterCreatedAsync(false, ct).ConfigureAwait(false);
        if (character is not null)
        {
            _game.Character = character = character with
            {
                Id = packet.CharacterId,
                AuthorityType = packet.Authority,
                Gender = packet.Gender,
                HairStyle = packet.HairStyle,
                HairColor = packet.HairColor,
                Class = packet.Class,
                Icon = packet.Icon,
                Compliment = packet.Compliment,
                Morph = (character.Morph ?? new Morph(packet.Morph, packet.MorphUpgrade)) with
                {
                    VNum = packet.Morph, Upgrade = packet.MorphUpgrade
                },
                ArenaWinner = packet.ArenaWinner,
                Invisible = packet.Invisible,
                Family = new Family(packet.FamilyId, packet.FamilyName, packet.FamilyLevel)
            };
        }

        _game.SetSemaphore.Release();
        if (character is not null && character != oldCharacter)
        {
            return await _eventDispatcher.DispatchEvent(new ReceivedCharacterDataEvent(oldCharacter, character), ct);
        }

        return Result.FromSuccess();
    }

    /// <inheritdoc />
    public async Task<Result> Respond(PacketEventArgs<LevPacket> packetArgs, CancellationToken ct = default)
    {
        var packet = packetArgs.Packet;
        await _game.EnsureCharacterCreatedAsync(false, ct).ConfigureAwait(false);
        var oldCharacter = _game.Character;
        var character = oldCharacter;

        if (character is not null)
        {
            _game.Character = character = character with
            {
                SkillCp = packet.SkillCp,
                Reputation = packet.Reputation,
                Level = new Level(packet.Level, packet.LevelXp, packet.XpLoad),
                JobLevel = new Level(packet.JobLevel, packet.JobLevelXp, packet.JobXpLoad),
                HeroLevel = new Level(packet.HeroLevel, packet.HeroXp, packet.HeroXpLoad)
            };
        }

        _game.SetSemaphore.Release();
        if (character is not null && character != oldCharacter)
        {
            return await _eventDispatcher.DispatchEvent(new ReceivedCharacterDataEvent(oldCharacter, character), ct);
        }

        return Result.FromSuccess();
    }

    /// <inheritdoc />
    public async Task<Result> Respond(PacketEventArgs<CModePacket> packetArgs, CancellationToken ct = default)
    {
        var packet = packetArgs.Packet;
        var oldCharacter = _game.Character;
        var character = oldCharacter;

        if (character is null || character.Id != packetArgs.Packet.VisualId)
        { // Not the current character.
            return Result.FromSuccess();
        }

        await _game.SetSemaphore.WaitAsync(ct);
        character = character with
        {
            Morph = new Morph
            (
                packet.Morph,
                packet.MorphUpgrade,
                packet.MorphDesign,
                packet.MorphBonus,
                packet.MorphSkin
            ),
            Size = packet.Size
        };

        _game.SetSemaphore.Release();
        if (oldCharacter != character)
        {
            return await _eventDispatcher.DispatchEvent(new ReceivedCharacterDataEvent(oldCharacter, character), ct);
        }

        return Result.FromSuccess();
    }
}