feat(pathfinding): add MateWalkTo to WalkManager
feat(pathfinding): save mates state
feat(core): rename PetWalkCommand to MateWalkCommand, use MateId instead of selector
feat(game): add smart dialog handling, rejecting conflicting answers to same dialog
Resolves #57.
Merge pull request #80 from plsfixrito/ilivingenitityvnum
Move VNum property to ILivingEntity
Move VNum property to ILivingEntity
All Living entities have a VNum so it should be inside the interface
feat(pcap): support multiple clients for same connection
chore: bump packetserializer abstractions version
ci: remove --output from dotnet pack, put output directory to Directory.Build.props
feat(pcap): delete only not seen connections
fix(crypto): add support for c_close, f_stash_end in deserialization of unknown packets
feat(pcap): clear connections and clients after PcapNostaleManager is closed
fix(core): allow adding multiple responder types with IRawPacketResponder and IEveryPacketResponder
feat(core): make raw packet implement IPacketResponder to make it usable with AddPacketResponder
feat(crypto): make less allocations where possible
fix(crypto): correctly parse encryption key from unknown server packet
feat(pcap): use new unknown decryption methods insice PcapNostaleClient
Get rid of unnecessary allocations as well
feat(packets): accept ReadOnlySpan inside of PaketStringEnumerator